Stan
2023 / DESIGNER

Designing an onboarding flow and store editor for a digital creator storefront platform.


I spent a year and a half at Stan, working on building a digital store platform that automates all of the ‘business stuff’ so that Creator’s can spend their time doing what they love - creating great content. In addition to product design and UX/UI work, I created graphic designs, wrote marketing copy, and edited videos on After Effects.

In this case study I’ll be sharing my process for redesigning the sign-up and onboarding flow for launching a new digital storefront as well as introducing a store editor.

ROLE

Product Designer
(June 2022 - April 2024)

TEAM

Head of Creator Success
Head of Marketing
Engineering Team

TOOLKIT

Figma
FigJam
Adobe (Ai, Ae, Ps)

SKILLS

Design Systems
Visual Design
Marketing Design

Simplifying & personalizing the onboarding experience
onboarding flows, Store editor

Product Preview

UI UPDATES

Refreshing the onboarding flow


Decreasing user actions and practicing forgiving UI through question groupings, progress tracker, balance in content vs. action areas

STORE EDITOR
Personalizing Store Designs


Giving users more control and autonomy over the look and feel of their Stan store through a store editor tab (font, color themes, store themes)

VISUAL ASSETS
Marketing Value Props


Creating visual value props for marketing assets and embed use in onboarding flow steps. Displaying contextual ROI visuals to the user

Jump to design solution?

LET’S SIMPLIFY USER ONBOARDING

Users are having a difficult time fully committing to the onboarding process.

Users need more clarity and confidence when it comes to

understanding the value propositions they’re signing up for. How can we improve the Onboarding Flow to communicate a clear image of what Stan has to offer? 

Approaching the Problem

1. How might we deliver another layer

of simplicity without disrupting the user

experience?

2. How might we clarify value

proposition and differentiate from

similar platforms?

Setting the Scene: Research and Insights

Insight #1

Based on previous tests and user interview calls, users define simplicity by…

Speed

Estimated completion time, minimal repetition, question groupings

Call to Actions

Clear directions, step-by-step justifications, subtitles & explanations

Visual Vocab

Clear ROIs presented, visual breakdowns of product, simple vocab

Insight #2

Creators loved the launch of personalized store themes, so why not give them more autonomy over store customizations?

Creators voiced how much they loved our previous launch of more personalized store themes. We saw higher engagement rates, organic promotion posts, and positive feedback on customer feedback calls. Previously, the team created personalized themes in collaboration with our highest performing creators. But, what if we explored ways in which all users have more autonomy over the look and feel of their stores?

Insight #3

The decision to sign-up should be visually appealing - introduce less action, more content

The current flow carves out minimal room for content. Taking a look at other onboarding flows (Typeform, Linktree), design emphasis is primarily placed in two directions. The first is introducing a short flow/questionnaire that asks for the minimum amount of information. The second is a more personalized, longer flow that continuously engages users through visual elements.

Defining Project Goals

MINIMIZE FRICTION

Decreasing the number of user actions, reducing completion time

STORE EDITOR

Give users more autonomy over store designs and customizations

VISUAL ASSETS

Creating assets that allow users to easily visualize value props

Final Screens and Assets

Onboarding

Store Editor

Visual Assets

My Impact

Establishing Marketing Assets

During my two years at Stan (from intern to in-house designer) I took lead in establishing a marketing asset specific design system that operated in tandem with the platform design system.

Improving long-term retention

Through projects such as the one presented in this case study, we were able to reduce the customer churn rate by 12% and see a 120% increase the monthly recurring revenue over a 6-month period.

Lessons Learned

Notetaking
Note-taking during weekly all-hands meetings + design sync sessions served as a reference point for revisiting specific details and insights. I learned that in attentive documenting, I was able to make more informed decisions, leveraging information from past discussions to refine and optimize my designs.

Spark joy and delight

Although designs should be intuitive and rooted in research, they should also strive to engage users on a deeper emotional level. I learned that great design goes beyond usability; it’s about crafting experiences that leave users not just satisfied, but genuinely excited and emotionally connected to the product.

Glad you're here, thanks for visiting!

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06:16:09